Mar 16, 2008, 03:02 PM // 15:02
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#141
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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Quote:
Originally Posted by arcanemacabre
They don't. That's what I said - life steal and degen are the only mechanics that ignore damage mitigation. Life steal is not damage, thus can't be called "armor ignoring damage."
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ah sorry, misread.
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Mar 16, 2008, 03:10 PM // 15:10
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#142
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: [SCAR]
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Somewhere around 550-630.
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Mar 16, 2008, 03:17 PM // 15:17
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#143
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Talarian
That would work as a counter, if the mobs are balled. Doesn't always work like that. And I've been playing since before PvX existed, so don't judge me.
Anyways, as many people have said, the HP you want to run depends entirely on your play style and what class you play. As an ele, I need to avoid aggro at all costs. Obviously a warrior would want to have all the aggro. In my opinion though, having too low HP on the aggro magnets is unwise, as when they die, the squishy targets are next...
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You sure? Those wind riders ball up pretty well so long as you don't agro multiple groups.
I also forgot, technobabble.
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Mar 16, 2008, 03:25 PM // 15:25
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#144
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Drakken Breathes Fire
There are plenty of NM areas where you'll die if you have less than 600+ health. (If you suck. Badly.) I know plenty of players who use Sup runes in HM who have vanquisher titles, survivor titles, grind titles, you name it. (Gerard Butler uses Superior runes.)
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My warrior actually have 485 health, and he's "People Know Me" and doesn't have Survivor, Drunkard, Sweet Tooth, Lucky, or any of the other AFK-grind titles. And he doesn't die a lot.
If people die in normal mode, it's not because they've got 500 hp instead of 600 hp. They die because they over-aggro for their skillbar. If you get 15 storm riders on your monk at Mamnoon lagoon, and are not specced to deal with it, it doesn't matter one whit if you've got 500 or 600 hp: you're going down.
Last edited by Numa Pompilius; Mar 16, 2008 at 03:28 PM // 15:28..
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Mar 16, 2008, 03:49 PM // 15:49
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#145
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Illfated Fat
A higher health total certainly helps.
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So do more armour and more damage. Compromises have to be made, Survivor insignia's mean you forfeit the benefits of armour insignias. More armour means less damage taken and thus less healing to do.
HP has low priority in PvE, I am ok if it ends up mid-400, though it's usually closer to 500.
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Mar 16, 2008, 03:55 PM // 15:55
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#146
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Quote:
Originally Posted by Drakken Breathes Fire
All this HM talk is bullsh*t. There are plenty of NM areas where you'll die if you have less than 600+ health. (If you suck. Badly.) I know plenty of players who use Sup runes in HM who have vanquisher titles, survivor titles, grind titles, you name it. (Gerard Butler uses Superior runes.)
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Amen. The whole "lol u guys wit <1000 hp suk u never played HM and got pwnd" is stupid. My Ranger plays with about 460hp all the time and has never had any complications in Hard Mode - if anything, he's the least likely one in the party who dies.
Higher health DOES help, but you can trade it off for higher damage/armor, which is equally useful. Once again, an extra 50 health is nothing as a monk could heal that off easly with WoH and some divine favor.
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Mar 16, 2008, 03:56 PM // 15:56
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#147
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Frost Gate Guardian
Join Date: Feb 2008
Profession: E/R
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495 on my ele. I run the "+10 armor while enchanted insignias" though.
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Mar 16, 2008, 04:05 PM // 16:05
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#148
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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I run survivors and all minors (except vigor, which is superior) on most of my characters; sometimes I use centurion's for my paragon, or radiant for my assassin and end up anywhere from around 500 to 645 health.
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Mar 16, 2008, 04:48 PM // 16:48
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#149
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by Eldin
Amen. The whole "lol u guys wit <1000 hp suk u never played HM and got pwnd" is stupid. My Ranger plays with about 460hp all the time and has never had any complications in Hard Mode - if anything, he's the least likely one in the party who dies.
Higher health DOES help, but you can trade it off for higher damage/armor, which is equally useful. Once again, an extra 50 health is nothing as a monk could heal that off easly with WoH and some divine favor.
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There's smirk on my face from all these people that claim you need high HP for HM, right now I am doing HM for GWEN on my OWN, redoing all the missions, at times the heroes won't kite but that's nothing new, I rather sacrifice HP for more damage or more Healing/Prot, for the guy that said how can I you survive a Spike I say EASILY, knowing the battlefield is better than Running into it blind, just because you have high HP doesn't mean you will be successful, every area I go into my build(s) will get modify.
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Mar 16, 2008, 04:49 PM // 16:49
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#150
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Numa Pompilius
My warrior actually have 485 health, and he's "People Know Me" and doesn't have Survivor, Drunkard, Sweet Tooth, Lucky, or any of the other AFK-grind titles. And he doesn't die a lot.
If people die in normal mode, it's not because they've got 500 hp instead of 600 hp. They die because they over-aggro for their skillbar. If you get 15 storm riders on your monk at Mamnoon lagoon, and are not specced to deal with it, it doesn't matter one whit if you've got 500 or 600 hp: you're going down.
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and that makes you good at the game how.........
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Mar 16, 2008, 04:57 PM // 16:57
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#151
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Jungle Guide
Join Date: Jun 2005
Location: Texas
Guild: Purple Puzycats
Profession: R/Mo
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On most all of my chars. I try to have at least 500hp.
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Mar 16, 2008, 05:09 PM // 17:09
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#152
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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545 necro 630 warrior, 640~monk
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Mar 16, 2008, 05:14 PM // 17:14
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#153
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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as little as possible so when i die and the monk uses healing breeze i can blame him for my death... lol.. j/k
usually 525+
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Mar 16, 2008, 05:25 PM // 17:25
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#154
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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I have swap for 515/575 health on my ele, depending on whether she's on 40/40 set or not. sup fire ftw!
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Mar 16, 2008, 05:27 PM // 17:27
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#156
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Numa Pompilius
My warrior actually have 485 health, and he's "People Know Me" and doesn't have Survivor, Drunkard, Sweet Tooth, Lucky, or any of the other AFK-grind titles. And he doesn't die a lot.
If people die in normal mode, it's not because they've got 500 hp instead of 600 hp. They die because they over-aggro for their skillbar. If you get 15 storm riders on your monk at Mamnoon lagoon, and are not specced to deal with it, it doesn't matter one whit if you've got 500 or 600 hp: you're going down.
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Mostly agree, the difference between 480 and 600 isn't huge for PvE, although it is noticeable and helpful.
When you drop down to 400 or lower though, there start to be some pretty serious issues, especially if you get even one dose of DP.
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Mar 16, 2008, 05:50 PM // 17:50
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#157
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Forge Runner
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Quote:
Originally Posted by Eldin
Amen. The whole "lol u guys wit <1000 hp suk u never played HM and got pwnd" is stupid. My Ranger plays with about 460hp all the time and has never had any complications in Hard Mode - if anything, he's the least likely one in the party who dies.
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Yes, and that is just as ignorant claim.
Rangers die last. They have very high armor, and they have a weak, ranged attack. As such, they are usually last to be targeted, since AI considers them minimal threat. AI does not consider interrupts or conditions, which most rangers are, a priority. If you're running with pet, then mobs, when targeting ranger, will usually prefer to attack pet first.
Rangers can run with lower health. But - how much benefit do you get from that? Do you go from pew pew to omgwtfpwn because you have 2 more points in marksmanship? 14 in expertise doesn't cost anything really.
Rangers, with support from prot monk, can make excellent tanks, if need be. They can also work without a problem in front lines.
And above all, unless you're going for survivor, being last one alive is actually a bad thing. Why did monks die before you?
This is one of major things why I started hating PUG monks. They bring a long bow, run halfway across the map, and then pew pew, being proud of not getting attacked, and being last one alive. Of course, when they do need healing, they either die, because they're too far to heal, or because they spend all their time in stances, using troll unguent, and doing absolutely nothing for the entire fight.
Last one alive is not the winner.
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Mar 16, 2008, 05:51 PM // 17:51
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#158
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Ranging from 480-600 some, depending. All characters fall into that range with an average of 540 or so.
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Mar 16, 2008, 06:23 PM // 18:23
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#159
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Emo Goth Italics
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I run all Survivors.
So around 610.
7 Extra energy won't save your arse if you're beginning to wipe.
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Mar 16, 2008, 06:24 PM // 18:24
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#160
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Frost Gate Guardian
Join Date: Mar 2006
Location: England
Profession: W/
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540hp in all sets..
No other chars
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